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Mace
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Blog post - September 2015

Monthly Blog Post


Recent models

While we can’t cover every model that makes it into Skywind, we try to give you a glimpse of those that are important or interesting. One of the most recent finished model sets is a collection of clutter objects for small fishing villages, ports, and coastal areas. This includes different types of boats, debris and filth, nets, and other items that will help fill out areas. Clutter, despite being less glamorous than a soaring architectural edifice or a vicious monster, is quite important. Though often taken for granted due to their status as background elements of the game world, I can guarantee that you would notice were they absent. A player might not stop to examine a barrel and think it a magnificent piece of modeling, but these seemingly insignificant objects help fill out the environment and create the impression that you are, in fact, in a small fishing village or port. The following album is dedicated to those smaller pieces that help create the big picture.



Voice acting

Some of you have been asking - through our social media platforms - for an update on voice acting. While there are likely many reasons for Morrowind’s limited use of voiceovers, one was probably the enormous amount of dialogue in the game.

For those of you who might be thinking, “They’ll be cutting out massive amount of content!” or, “It’ll be way less immersive because of the missing lines!”, rest assured that such fears are unfounded. Any lines cut were mostly mere repetitions, and reactions and responses to situations outside player interaction have been increased. These include, for example, reactions when finding corpses and npc conversations, neither of which existed in Morrowind. If you feel like reading more about the way we will be handling dialogue in Skywind, take a look at last month’s blog post: https://tesrenewal.com/blog/blog-post-9#comments

So where am I going with this? Contributors have been hard at work, revamping over 40.000 lines and generating scripts for each character, and we now have over 100 assigned voice actors. Some recordings have already been completed; here they are ingame for all of you to see:

Combat music

One of the less visible areas of Skywind is the music, simply because it is closer to completion than the rest of the project. The soundtrack for Skywind was composed some time ago, so there is little progress to report. We have been at somewhat of a standstill for quite a while, because we needed to work out the concept for the next step - combat music.

Now, however, the music department has resumed progress, and combat music is finally in the works. For every combat piece, there is a main track and a finale track. The first is initiated when the player engages in combat, and when combat ends the finale will play and then transition over to the atmospheric music, similar to how it worked when fighting dragons in Skyrim. So, while you are being savagely torn apart by 20 Cliff Racers, this music will be playing in the background.

That’s all we have for you this time, but be sure to check us out on social media; you might miss some progress if you don’t!

Until next time,

The Skywind Team

Edited by: Mace on 03/18/2016 - 08:46
Mcloganator
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Oh my gosh, the voice acting

Oh my gosh, the voice acting is soooo good!  At first I was a bit nervous that it would end up sounding amateur, but now I see that I needn't have worried!  Amazing job.

ZxAxify
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The voice acting is

The voice acting is absolutely beautiful. Bravo to the voice actors. I'm still going through my assigned scripts, and after that I cannot wait to get finished.

MusicallyInspired
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Pelaglad? Is that really how

Pelaglad? Is that really how you pronounce Pelagiad? The acting is fantastic! I just hope little mistakes like this can be rectified.

Mcloganator
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Yeah, I noticed that too.  It

Yeah, I noticed that too.  It must have been the font that the voice actor was using that tripped them up.

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Great work!

Great work!

Also: The pronunciation for both Gnisis and Pelagiad are in the original Morrowind Dunmer greetings. :)

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Can you give a hypothetical
Can you give a hypothetical release date If you continue at your current or a medium pace?
Mace
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We're well aware that the

We're well aware that the pronunciation is incorrect, it's also in the description of the video. It'll be fixed.

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 stil looks and this round

 stil looks and this round sounds very good 

only 1 littel thing i notice that baladas speaks on very low volume compared to the other 2 is it that way YouTube recorded or ingame ?

also epic battle music fighting a naked guy ...

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This is awesome! Love the

This is awesome! Love the music and voice quality. :)

ErkanBey30
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Congrats! Great voice acting.

Congrats! Great voice acting. Very professional. The combat music is amazing.

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It'd be very cool to have

It'd be very cool to have your character also have voice acting, like in Fallout 4 or Dragon Age: II