July 2015

Blog entry #8

Monthly Blog Post

Skywind is, to a high degree, a visual project. Many of our sister projects dip into game mechanics much more than we currently do (by building or editing entire engines), whereas we focus much more on atmosphere and recreating the world of Morrowind as it would look with modern day graphics. That being said, Skywind has a coding department aiming to overhaul the perk and blocking systems among other things, and reintroduce features from Morrowind such as levitation. The coding department will have a larger part to play in the future, but as for now, the visual aspect of Skywind remains the point of focus.

So whats new this time around?

Molag Amur assets